Bolt Storm
Unreal Engine 4PC SoftwareUniversity
Knowledge & experience
- Working an entire year with Unreal Engine 4 with a team size shifting between 12-35 people (started small)
- Project started at pre-production in first block, production in the two blocks afterwards, and polish at the end
- Learned how to work with the widget system in Unreal, implemented keyboard controls for UI (changing focus)
- Created a mini map system that highlighted parts that were revealed, but also allowing you to teleport to locations.
- Created systems that monitor and signal room states. To signal when doors need to close, monsters spawn… etc
- Created a character customization menu, allowing you to swap out parts (helm, torso) of the character
- Used Perforce with Unreal for version control, this also involved locking out parts of the code and communicating
- Did daily stand ups with feature teams. Had to communicate regularly with other team members
About the project
Full university year project. Went through 3 phases of development: pre-production, production and polishing. Was chaotic at times, but a good learning experience.